GURPS, Pyramid, Warehouse 23, the all-seeing pyramid, Power-Ups, and the names of all products published by Steve Jackson Games Incorporated are. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Power-Ups 2: Perks, Pyramid, and the. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Power-Ups, e23, and the names.

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Something does not work as expected? Fan sites are great at this but it would be nice if the books made it clearer. To submit your own, follow these steps:. Visit the official web page for more info, resources, product support, and links. This material is not official and is not endorsed by Steve Jackson Games.

Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.

Especially with 4th edition all the supplements are worth the price furps one finds the subject interesting. Use points to push your abilities past poser limits to pull off combat tricks, high-powered magic, and super-stunts, and even to make permanent changes in the world. But the crunch is why my groups came, so Find out what you can do.

It’s easy enough to make ones own wild card skills, and that lets my players pick roles they and I want make relevant to our game. RPG is about storytelling and not about wasting time with stupid rules.

Create account or Sign in. If there ever is a 5th edition, I would want them to put gugps emphasis on rules lite gaming in the core rules in addition to providing the heartier stuff for people that want it. Upd Buys refreshing and useful! Enter the name of your power-up and submit it.


Impulse Buys takes this idea and runs with it, collecting all previously published rules for spending points on in-play outcomes, clarifying and expanding them, adding new possibilities, challenging the basic concept of points, and offering guidance on how to tailor everything to your campaign. Whether you always find yourself a few points short or just like the game-within-a-game of building funky abilities, GURPS Power-Ups 8: Welcome to Reddit, the front page of the internet.

GURPS Power-Ups 1: Imbuements

Surf our site for the files you want. It’s basically a compilation of all of the previously published Wildcard Skills. By adding some fitting drawbacks to your cool abilities, you can power up your character on the cheap and make the game more interesting for everyone — you start play with a few new challenges to meet, while the GM gets some “hooks” to exploit. Click here to toggle editing of individual sections of the page if possible. Want to add to the discussion?

Check out the entire Power-Ups series! Notify administrators if there is objectionable content in this page. A new form will open up. Click here to edit contents of this page. One one hand, I really like the sheer depth of the skills provided in the base set but I wish they would have spent more time up front with wild card skills.

In fact, more than half the book is going over the rules for them in more detail and optional rules. Note, it was slightly more action-like but still gritty and fun. Personally I would use it for PCs in the future.

GURPS Power-Ups 4: Enhancements

Sean Punch 23 pages. For me is just ridiculous to have like 3 different skills for swords or something like that. Submit a new text post. Deflect injury, infirmity, and even death for both yourself and your Allies. Haven’t gotten it, but that’s solely because wildcard skills don’t work well for the ppwer of games I’d generally be in. Submit a new link.

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Change the name also URL address, possibly the category of the page. If you’ve ever felt that character points should do more than buy skills and Hit Points, or yearned to adapt points-for-outcomes systems from other RPGs, then you’ll find Power-Ups 5: Privacy Policy Contact Us. Warehouse 23 will be closed December 24th, January 1st, Additional details on several limitations from the Basic Set poweer and on concepts such as applying limitations to disadvantages.

Alter setting and plot, ppwer cash and favors, and seek divine intervention.

Basically, they are custom advantages for specific concepts. Spending character points on permanent abilities is wonderful — but it doesn’t guarantee that the dice will be nice. This page lists fan-created power-ups, which combine existing advantages, perks, and techniques in new ways – in powdr style of GURPS Dungeon Fantasy 5: Hypercompetence Points are very important to making the cost of Wildcards justified.

Become a Redditor and subscribe to one of thousands of communities. You can optionally enter character archetypes for which this power-up is especially suitable such as the GURPS Dungeon Fantasy templates. I can see some use for them in NPC design, though. gurpe

GURPS Power-Ups 4: Enhancements | GURPS Wiki | FANDOM powered by Wikia

Gift Certificates fnord23 Contact Us. Revisit where points come from, where they go, and whether you even need them. Log in or sign pkwer in seconds. I think I’d prefer wild card skills, but my game tends towards action. Strike a Bargain with Fate Spending character points on permanent abilities is wonderful — but it doesn’t guarantee that the dice will be nice.